One second too long.
Super Smash Bros. developer Masahiro Sakurai has frequently demonstrated his desire to make game experiences as smooth and accessible as possible for the player.
In a recent livestream event to celebrate the 10th anniversary of Hamster’s Arcade Archives series, he talked on-stage with fellow creator Hideki Kamiya (Bayonetta, Resident Evil 2) and spoke of how the GameCube title Kirby Air Ride was originally meant to include Dolby Surround, but he abandoned the idea in favour of cutting down player wait time (thanks, Automaton).
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